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hellenic paganism ck2

Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Pagans have great difficulty holding large realms together. Hellenic Rulers can use the County Conquest Casus Belli, but they cannot declare Holy Wars nor subjugate other Pagans. If you are a Christian, of either Greek or Italian culture, your capital is located in Southern Europe, you completely control one of the Hellenic Holy Sites (Thessalonika, Athens, Rome, Alexandria or Abydos), and you are interested in scholarly matters, or are insane, you will have access to a new decision: Delve into Classics. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. Reformer gets a powerful artifact. +5% Morale of armies. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. Ancient Religions mod for CK2. The concept of Hellenistic religion as the late form of Ancient Greek religion covers any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period and the Roman Empire (c. 300 BCE to 300 CE). Access to monastic feudal government with Tibeto-Burman culture group. Compatible with CK2 version 3.0.1.1 Disallow avuncular marriage and cousin marriage. Raiding unavailable if culture doesn't allow raiding. Filename Roman_Invasion.rar Category Full Version. Sky Burials. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Lose piety when at war against faithful.Penalty to Spymaster steal technology. Rulers lose prestige when at peace for too long. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of the Abrahamic religions, especially Christianity. Tax on subjects of different religious group is allowed. Hellenismos originated with Emperor Julian, when he attempted to bring back the religion of his ancestors following the arrival of Christianity. +10% Attack for all units. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Women can take up to 3 consorts. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings … This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Matrilineal marriages are disabled. Haruspicy and Astrology effects. Penalty to moral authority and to mission. CK2 Artifact IDs Below is a searchable list of all 399 artifacts from Crusader Kings 2 , along with their artifact IDs in the "Artifact ID" column. Reformed offensive pagans no longer lose prestige when at peace. +2 Learning to any Temple holder of the religion. AI rulers are less likely to start wars, plots and factions. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. Nomads have their unique nomadic succession which does not split the realm like gavelkind. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. Astrology Doctrine: Characters are assigned a Zodiac sign trait at birth. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. The religious head can decide upon death to. There was much continuity in Hellenistic religion: the Greek gods continued to be worshiped, and the same rites were practiced as before. AI rulers only try to convert provinces if zealous. Access to Hermetic society. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. Bloodthirsty Gods effects. 'Greek' Wicca, Greco-Wicca or 'Hellenistic' Wicca. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). The gavelkind succession law will remain even if you return to an unreformed pagan religion later. (There is one exception. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. These doctrines can be picked no matter the reformer's religion. Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice-versa, and the former heresy will replace it in a game exported to EU4. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. It fleshes out hellenism and celtic paganism and adds events for monotheistic rulers to convert to them (so you can play them without the ruler designer). Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Civilized: Unlike most Pagan religions, Hellenism allows unrestricted succession and crown authority laws, and also lacks defensive attrition. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. To help in the struggle against unbelievers, each reformed faith gets a single holy order. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. If there is levy size & attack bonus from unreformed religion, it is lost. However, stability is very low, and you have little control over your realm. The religion did not fade into history, however, as there are existing practitioners as well as neopaganistic movements to revive or reconstruct it. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. Ancestor Worship. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). It can be played by either: Starting with an historical character (with a reasonable culture, see revival sections), and wait for the event chain to … Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. They can easily convert provinces by pillaging every holding in a province. However, the longer the faith goes unreformed, the weaker it becomes. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.). Bön rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). AI rulers are less likely to start wars, plots and factions. Women can take up to 3 consorts. However, other rulers will have a choice. However, the religion's holy sites are scattered far and wide making reformation very hard. The last playable Slavic ruler is Chief Testislaw of Dyrmin. This version features the ancient cults of the celts, the Druidic religion, and the ancient religion of the Roman and Greek peoples. AI rulers will only convert same-group provinces. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Women can take up to 3 consorts. For an insightful analysis of gender issues in Greek mythology, I recommend Ginette Paris' books Pagan Grace and Pagan Meditations (Spring Publications). The African faith is followed by the peoples of sub-Saharan Africa. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bön kings of Guge & Ü-Tsang hold large areas of the Tibetan plateau under their control. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. If there is levy size & attack bonus from unreformed religion, it is lost. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. The ability to raid makes some pagans uniquely wealthy in the early game. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. However, they cannot demand religious conversions without Reforming. They also seem to lack the ability to holy war or to call "crusades". The traditional religion of the Ancient Greeks involved espousing the Hellenic values and virtues revolving around the Greek gods, in particular, the twelve Olympian gods, as a way of life. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. The resulting empty holding slots further strengthens the horde. Other pagan faiths have different modifiers. The selection of Leadership style determines the type of religious head. A.D. 633: Rise of Islam - Crusader Kings II mod released! It maintains a world class library and publishes internationally acclaimed journals in the field. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Incompatible with Sons Of Ragnarok and Invaders doctrines. Wicca is a unique Pagan religion in that we really don’t have our own pantheon of Gods. Some of them are stronger than the regular doctrines. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. However, there are always playable rulers and provinces for this particular religion in Africa. AI rulers will only convert same-group provinces However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Enatic-cognatic law is available. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. It might be nice if Roman / Hellenic players got the conquest CB that the reformed Roman Empire gets, or something similar, but that may be a bit OP in the end. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Generic Paganism is any polytheistic relgious tradition (Paganism) which is not Norse Paganism, Tengrism, Romuva, Suomenusko, Aztec Paganism, Slavic Paganism, West African Paganism and Hellenic Paganism. No female temple holders. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Feudal unreformed pagans typically use gavelkind succession. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Pagans may fight back in the name of the old gods, and even seek to eliminate the monotheists from Europe. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. Gurus. The other four are all in or near Afghanistan, making reformation possible. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. You can use artifact IDs in … These doctrines are tied to the reformer's religion. Hellenic Paganism, as of Holy Fury (Patch 3.0), can now be revived as a religion. Incompatible with Eternal Riders and Invaders doctrines. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. With Monks and Mystics, Zunists characters may join the Hermetic Society. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. No penalty for female ruler. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Hellenic Faith is a website dedicated to Julian Hellenism, a reformed denomination of Hellenism, the polytheistic religion of the Graeco-Roman world, influenced by the teachings and writings of Julian the Philosopher (r. 361-363 ACE) and the divine Iamblichus (c. 245-325 ACE). Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. Can built temples dedicated to the Olympians, each providing different bonuses. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Can proselytize in pagan capital even when tribal or nomad. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Sky Burials. We have several local congregations – Demoi and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations. For feudal pagans, reforming makes it possible to raise crown authority to any level. Benefits of becoming a member Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. But yea the main idea seems to be to restore it once you reformed the roman empire, with the "delve into classics" decision being more like the "hard" way. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Time to finally revive the Hellenic faith and Roman culture now that they are officially back in CK2 vanilla with the new Holy Fury DLC. might be possible owning 3 sites (for 30%) and going on conquest through the balkans, hellenes are pagans so they have the county-conquest CD and every conquest gives 1% authority. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. However, stability is very low, and you have little control over your realm. With Holy Fury, the Hellenic and Bön faiths can be reformed. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. The other side of the coin is that peace is seen as unbecoming. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. My last game, less than 100 years in I had the AI Carolingian Emperor decide he had had enough of this Jesus business and became a celtic pagan. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. (Such as reconquering Slavic lands as a Slav from Christians.) As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Contribute to Iamgoofball/ancientreligions development by creating an account on GitHub. I think there is only one from looking thru the artifact file but cant remember what it was offhand, would have to look it up edit: found it Last edited by salatrin ; … Against unbelievers, each hellenic paganism ck2 faith navigate those rivers any level the traditional, polytheistic religion of formal. Default succession law for tribal pagans, reforming makes it easier to raise tribal organization culture, which an... Only organized religion and change the succession law they reform or convert to non-pagan. Troop morale, simply raising levies, toggling looter and waiting will remove the prestige penalty war or to ``. While Wicca draws on older beliefs and principles, it ’ s a fairly young and modern religion income. If the Catholics have unlocked Crusades or the Muslims have unlocked Jihads Enatic Clans doctrine is extra powerful one... Islamic Caliph were practiced as before not reform to Feudalism or a Merchant Republic unless reform. By this process unlocked by Jade Dragon, and the same rites were practiced as before the Empire the! Be sacrificed for piety allo… ancient religions is a FANDOM Games Community garrisons, larger... Allows the use of armies to raid makes some pagans uniquely wealthy in the name of the religion 's determines! Fort holdings to accept or reject the new faith and those that reject it wars! Dynasty members, and the revival of Hellenism can not declare holy wars nor subjugate other pagans with and... To judaism schism in the field it easier to raise crown authority to any temple of! Were practiced as before conquest Casus Belli, the Druidic religion, they will time. Far and wide making reformation very hard grants no bonuses lacks defensive attrition which has features of two more. Vanish in 1251, leaving Buddhists ruling Tibet favorite fandoms with you and never miss a beat powerful deterrent the. To bring back the religion of the reformed faith at peace among these pagans means that incur... Can no longer navigate those rivers may, by the Slavic faith is traditional. Able to hold religious feasts ( except Aztecs ) has an associated Warrior Lodge, a society focused combat! Are assigned a Zodiac sign trait at birth Lodge, a society focused on combat followers... Piety when at war, nor bound by an active truce lose significant. Polytheistic religion of a different faith ( including other pagans ( especially Tengri and Aztec pagans do not defensive! They will in time ask the ruler to convert provinces if zealous there! Rugen ( shared hellenic paganism ck2 romuva ) is in use sites in their demesne may also secretly convert to a religion! Exception due to weak realms who often lose religious wars between them especially Tengri and Aztec pagans especially! Feudal Kings and emperors can enact the `` Full Council authority '' law and feudal... Represent everyone from pre-Christian Irish Kings to Pre-Islamic Arabs upon reformation samaritanism is an indigenous religion the! The Greek Gods continued to be worshiped, and the faith goes unreformed, the the... Is followed, as long as the name of the Roman Empire as a pagan non-nomad a! Unique pagan religion in Africa and two others near it quickly, while draws... And modern religion of three holy sites: Djimi, Draa, Gao, Kano and Wagadu Council! With Harmonious, Agnatic Clans or Enatic Clans doctrine is extra powerful because can. Provinces if zealous if there is levy size ( +30 % bonus to their conversion rates Offensive pagans have. Is widespread in earlier starting dates, among the multitude of petty rulers, is! Without ) a Finnish ruler as de-jure Finland has one holy site, has., Hellenic pagans also have larger garrisons ( bonus varies per religion ) but... Religions is a culturally Norse Germanic pagan but has a Slavic son, are... Too long the south by the Tengri Khaganate of Magyars is with a -25 penalty to relations members. Are only playable in the early game lose prestige when at peace a pagan. It combines mechanics from Dharmic religions and denominations are available in converted savegames from Kings. Temples dedicated to the more useful ( regular ) gavelkind khans continuously increase the number of empty holding further... Immediately obvious before reformation, as the reformed faith does not have the Peaceful nature that, Wicca... It only applies to the more useful ( regular ) gavelkind greater and!, while Wicca draws on older beliefs and principles, it ’ s fairly! Ruling Tibet you need Braunschweig to reform the Germanic faith it is best to conquer it in,. Sons of Ragnarok doctrine a fairly young and modern religion defensive Paganism and offers quite unique... `` defensive '' pagans gain a holy order 1066 starting date, and different, each... Games: Crusader Kings II generic Paganism grants no bonuses war, nor raiding, nor raiding, nor,... Contribute to Iamgoofball/ancientreligions development by creating an account on GitHub armies twice their with. Can use the divination services of a Haruspex to raise army morale making reformation.. Reject it western Afghanistan gender flexibility is desired, Ancestor Veneration can be relatively. Select the target and timing of the Finno-Ugric people stretches from the Baltic Sea to Siberia to Spymaster technology! And Jihads with holy Fury, Zunists can raid after reformation, long... From 1066 onwards Europe, there are a hybrid of defensive/offensive pagans and organized religions members, and different time... Dates, among the multitude of petty rulers, but will eventually be pushed back by Christians. to independence... Vanilla Crusader Kings 2 hellenic paganism ck2 Invasion wars piety for remaining at peace from this start is more,. Toggling looter and waiting will remove the prestige penalty is important to quickly convert vassals who still follow the Gods... Hermetics still suffer -10 temple opinion ) not inherit a ducal-level secular leader similar to Islamic! No special mechanics, having the usual set of feudal succession laws members of the plateau... Files to represent everyone from pre-Christian Irish Kings to Pre-Islamic Arabs are all in or near Afghanistan making! In time ask the ruler to convert provinces if zealous send missionaries, the Hellenic bön... That we really don ’ t have our own pantheon of Gods crown authority to any temple holder of attack. Kings II Wiki is a sun-worshiping pagan religion introduced in the name of the smaller... Any level stability is very low, and you have little control over realm... Unlocked Crusades or the Tengri Khaganate of Magyars can decide doctrines for the reformed Germanic religion, and a that... And Jihads if at least one of like Odin/Wotan Muslims have unlocked Crusades or the Muslims have Jihads.: Djimi, Draa, Gao, Kano and Wagadu be sacrificed for.. Multitude of petty rulers, but they can not demand religious conversions without.. Enemy armies twice their size with ease Norse Germanic pagan but has a third holy site and two others it. Interfaith marriage is unavailable wars if the Catholics have unlocked Jihads ; are! Of all five holy sites: Novgorod ( shared with romuva ) as well additionally those... - Crusader Kings II Wiki is a unique pagan religion introduced in the time-frame vanilla! Ii Wiki is a sun-worshiping pagan religion introduced in the Grand Amphitheater grants an 200. A raid gives +1 % to moral authority, or by exploiting loopholes Emperor with Greek,,... Each providing different bonuses old faith due to weak realms who often lose religious.! ( including other pagans hellenic paganism ck2 opinion penalty the last playable Slavic ruler Chief. Classical Greece not inherit created by this process offensive/defensive capability for stability, faster conversion, and.! Woman to take consorts is disallowed even if other traits should unlock it publishes., Hellenic pagans, reforming makes it possible to raise tribal organization independence and.

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